Demo Update
I uploaded the newest version, v0.11.0.0, of the demo today, with a months worth of work contained in it. The following is a list of new features and changes contained in this version.
Reset data files option on the System Tab
Kingdom Maximum Improvement
Kingdom Type Info popup
Add kingdom type info button to Kingdom Type panels of the Kingdom Tab home page
Player in-game sailing
Orphaned player sailing
Kingdom Sailing penalty rules
Sailing popup
Ship sailing movement at sea with player
Kingdom death penalty rule adjustments
Warning when killing a kingdom with thanes in it
NPC kingdom Status messages
Stop spawners when kingdom is killed
Zisurrû Song wellness
Walk Through Walls as a castable spell for up and down direction
Add Immolate and Fire Kills
Add Key indicator to the UI in the Dragon's Lair
Teleport rule changes; only TP to named items or monsters encountered, and lowest level in the cave visited
Add Rats monster
Spinnable corpses
Burning corpses
Improve random monster state
Add Ants monster
Add bugs to Witch logic
Fix food for description
Add Ghoul Monster
Add Draugr monster
Player gaining more improvement adjustments
Gremlin spawn change
Change parry breakage rules, make items tougher and magic protected
Arrow range change
Witch give spell update popup
Monster spawn weapons adjustment
Monster corpse images stacking
Files
Get Grendel's Cave 2D
Grendel's Cave 2D
A 2D Game based on Beowulf
Status | In development |
Author | GrendelEnterprises |
Genre | Action, Adventure |
Tags | 2D, Action-Adventure, Fantasy, Godot, Indie, Pixel Art, Singleplayer, Top-Down |
More posts
- Beta v0.16.2.03 days ago
- Beta v0.16.1.05 days ago
- Beta v0.16.0.011 days ago
- Beta v0.15.5.024 days ago
- Beta v0.15.4.126 days ago
- Beta v0.15.3.031 days ago
- Version 0.15.2.0 Third Beta37 days ago
- Version 0.15.1.0 Second Beta47 days ago
- Version 0.15.0.1 First Beta Release52 days ago
- Version 0.14.0.18 Content and Bug FixesOct 10, 2024
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